Altamimi, Reem, Skinner, Geoff. International Journal of Computer and Information Technology (IJCIT); 2012. A survey of active video game literature.
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Altamimi, Reem, Nesbitt, Keith, Skinner, Geoff. Institute for Systems and Technologies of Information, Control and Communication (INSTICC); 2015. A position paper managing youth screen time versus physical activity: encouraging active living in a technological focussed generation.
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Altamimi, Reem. An architecture for active living technology adoption. 2018.
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Altamimi, Reem, Skinner, Geoff. Institute of Electrical and Electronics Engineers (IEEE); 2018. Evaluating contemporary physical activity self-monitoring technology performance.
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Altamimi, Reem, Nesbitt, Keith, Skinner, Geoff. Association for Computing Machinery (ACM); 2014. Overview of the MySteps ICT framework.
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Pranata, Ilung, Altamimi, Reem, Skinner, Geoff. GSTF Digital Library; 2014. An adaptive framework allowing active video games to address child obesity.
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Altamimi, Reem, Skinner, Geoff. Institute of Electrical and Electronics Engineers (IEEE); 2016. An experimental analysis of active living technologies to review device accuracy.
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Altamimi, Reem, Skinner, Geoff, Nesbitt, Keith. Springer; 2014. A focused review and initial conceptual design for merging exergame and activity monitoring technologies.